Interactive Field Distortion

<InteractiveFieldDistortion>CSS Modules

Pointer-driven distortion field on a flowing surface.

InstallationColoxo CLI
npx coloxo add interactive-field-distortion
ES Module ImportPlayground / npm package
import { InteractiveFieldDistortion } from '@coloxo/ui/visuals';

1. Live preview

This is the real component, not a recording. Move the pointer over it, then adjust the renderer settings.

Fragment shader
<InteractiveFieldDistortion quality="low" />

2. Usage

Pointer-driven distortion field on a flowing surface. npx coloxo add interactive-field-distortion copies this effect in a Tailwind project or a Coloxo CSS project, and adds @coloxo/ui to package.json. You can also import it from @coloxo/ui/visuals.

3. Performance notes

Effects render on demand and dispose their GPU context when unmounted.

  • Every effect pauses when scrolled out of view or when the tab is hidden, so an idle page costs nothing.
  • quality caps the device pixel ratio. Keep it at low when several effects share one viewport.
  • With respectReducedMotion enabled, the effect renders a single static frame instead of animating.
  • The output is a decorative canvas hidden from assistive technology. Never place essential content only inside the effect.

4. Props

NameTypeDefaultDescription
typeDistortionType`liquid`Preset shape of the displacement.
strengthnumber0.6Displacement magnitude, 0–1.
radiusnumber0.28Radius of influence in normalized units, 0.05–0.8.
decaynumber0.4How fast the field settles after the pointer moves, 0–1.
blendnumber1Blend between the undistorted and distorted scene, 0–1.
pausedbooleanfalseRender a single static frame instead of animating.
respectReducedMotionbooleantrueFreeze to a static frame when prefers-reduced-motion is set.
quality"low" | "medium" | "high"mediumCaps the renderer pixel ratio. Use low for grids of many effects.
className / stylestring / CSSProperties—Applied to the container element.