Living Wireframe Terrain

<LivingWireframeTerrain>CSS Modules

Endless procedural terrain rendered as a wireframe.

InstallationColoxo CLI
npx coloxo add living-wireframe-terrain
ES Module ImportPlayground / npm package
import { LivingWireframeTerrain } from '@coloxo/ui/visuals';

1. Live preview

This is the real component, not a recording. Move the pointer over it, then adjust the renderer settings.

Fragment shader
<LivingWireframeTerrain quality="low" />

2. Usage

Endless procedural terrain rendered as a wireframe. npx coloxo add living-wireframe-terrain copies this effect in a Tailwind project or a Coloxo CSS project, and adds @coloxo/ui to package.json. You can also import it from @coloxo/ui/visuals.

3. Performance notes

Effects render on demand and dispose their GPU context when unmounted.

  • Every effect pauses when scrolled out of view or when the tab is hidden, so an idle page costs nothing.
  • quality caps the device pixel ratio. Keep it at low when several effects share one viewport.
  • With respectReducedMotion enabled, the effect renders a single static frame instead of animating.
  • The output is a decorative canvas hidden from assistive technology. Never place essential content only inside the effect.

4. Props

NameTypeDefaultDescription
waveAmplitudenumber0.45Terrain relief, 0–1.
noiseScalenumber1Noise frequency. Lower values give broad hills, 0.3–3.
interactionRadiusnumber0.22Radius of the pointer-driven hill, 0.05–0.6.
cameraAnglenumber1Camera pitch, 0.5–1.4.
wireframeColorstringColoxo blueWire colour.
gridResolutionnumber1Grid resolution hint, 0.5–2. Higher draws a denser mesh.
pausedbooleanfalseRender a single static frame instead of animating.
respectReducedMotionbooleantrueFreeze to a static frame when prefers-reduced-motion is set.
quality"low" | "medium" | "high"mediumCaps the renderer pixel ratio. Use low for grids of many effects.
className / stylestring / CSSProperties—Applied to the container element.